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Free php scripts. / ::.SCRIPTURI COPY&PASTE- AVATARE / un cursor de mouse mai ciudat Pagini: 1 Moderat de SIGN, daniel, kayisATG-, ozzykris, tibilica
#1
omaebazooka
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Postari: 1105
div id=dot0 style=width11; height11; positionabsolute; z-index1; visibilityhidden;
    img src=bullet.gif height=11 width=11
div
div id=dot1 style=width11; height11; positionabsolute; z-index1;
    img src=bullet.gif height=11 width=11
div
div id=dot2 style=width11; height11; positionabsolute; z-index1;
    img src=bullet.gif height=11 width=11
div
div id=dot3 style=width11; height11; positionabsolute; z-index1;
    img src=bullet.gif height=11 width=11
div
div id=dot4 style=width11; height11; positionabsolute; z-index1;
    img src=bullet.gif height=11 width=11
div
div id=dot5 style=width11; height11; positionabsolute; z-index1;
    img src=bullet.gif height=11 width=11
div
div id=dot6 style=width11; height11; positionabsolute; z-index1;
    img src=bullet.gif height=11 width=11
div

script LANGUAGE=JavaScript
!-- hide code


Script descarcat de pe siteul http://scripturi.3xforum.ro


var nDots = 7;

var Xpos = 0;
var Ypos = 0;

   fixed time step, no relation to real time
var DELTAT = .01;
   size of one spring in pixels
var SEGLEN = 10;
   spring constant, stiffness of springs
var SPRINGK = 10;
   all the physics is bogus, just picked stuff to
   make it look okay
var MASS = 1;
Positive XGRAVITY pulls right, negative pulls left
Positive YGRAVITY pulls down, negative up
var XGRAVITY = 0;
var YGRAVITY = 50;
RESISTANCE determines a slowing force proportional to velocity
var RESISTANCE = 10;
   stopping criterea to prevent endless jittering
   doesn't work when sitting on bottom since floor
   doesn't push back so acceleration always as big
   as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
   BOUNCE is percent of velocity retained when
   bouncing off a wall
var BOUNCE = 0.75;

var isNetscape = navigator.appName==Netscape;

   always on for now, could be played with to
   let dots fall to botton, get thrown, etc.
var followmouse = true;

var dots = new Array();
init();

function init()
{
    var i = 0;
    for (i = 0; i  nDots; i++) {
        dots[i] = new dot(i);
    }
   
    if (!isNetscape) {
         I only know how to read the locations of the
         LI items in IE
        skip this for now
         setInitPositions(dots)
    }
   
     set their positions
    for (i = 0; i  nDots; i++) {
        dots[i].obj.left = dots[i].X;
        dots[i].obj.top = dots[i].Y;
    }
   
   
    if (isNetscape) {
         start right away since they are positioned
         at 0, 0
        startanimate();
    } else {
         let dots sit there for a few seconds
         since they're hiding on the real bullets
        setTimeout(startanimate(), 1000);
    }
}



function dot(i)
{
    this.X = Xpos;
    this.Y = Ypos;
    this.dx = 0;
    this.dy = 0;
    if (isNetscape) {   
        this.obj = eval(document.dot + i);
    } else {
        this.obj = eval(dot + i + .style);
    }
}


function startanimate() {   
    setInterval(animate(), 20);
}


This is to line up the bullets with actual LI tags on the page
Had to add -DOTSIZE to X and 2DOTSIZE to Y for IE 5, not sure why
Still doesn't work great
function setInitPositions(dots)
{
     initialize dot positions to be on top
     of the bullets in the ul
    var startloc = document.all.tags(LI);
    var i = 0;
    for (i = 0; i  startloc.length && i  (nDots - 1); i++) {
        dots[i+1].X = startloc[i].offsetLeft
            startloc[i].offsetParent.offsetLeft - DOTSIZE;
        dots[i+1].Y = startloc[i].offsetTop +
            startloc[i].offsetParent.offsetTop + 2DOTSIZE;
    }
     put 0th dot above 1st (it is hidden)
    dots[0].X = dots[1].X;
    dots[0].Y = dots[1].Y - SEGLEN;
}

just save mouse position for animate() to use
function MoveHandler(e)
{
    Xpos = e.pageX;
    Ypos = e.pageY;      
    return true;
}

just save mouse position for animate() to use
function MoveHandlerIE() {
    Xpos = window.event.x + document.body.scrollLeft;
    Ypos = window.event.y + document.body.scrollTop;      
}

if (isNetscape) {
    document.captureEvents(Event.MOUSEMOVE);
    document.onMouseMove = MoveHandler;
} else {
    document.onmousemove = MoveHandlerIE;
}


function vec(X, Y)
{
    this.X = X;
    this.Y = Y;
}

adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
    var dx = (dots[i].X - dots[j].X);
    var dy = (dots[i].Y - dots[j].Y);
    var len = Math.sqrt(dxdx + dydy);
    if (len  SEGLEN) {
        var springF = SPRINGK  (len - SEGLEN);
        spring.X += (dx  len)  springF;
        spring.Y += (dy  len)  springF;
    }
}


function animate() {   
     dots[0] follows the mouse,
     though no dot is drawn there
    var start = 0;
    if (followmouse) {
        dots[0].X = Xpos;
        dots[0].Y = Ypos;   
        start = 1;
    }
   
    for (i = start ; i  nDots; i++ ) {
       
        var spring = new vec(0, 0);
        if (i  0) {
            springForce(i-1, i, spring);
        }
        if (i  (nDots - 1)) {
            springForce(i+1, i, spring);
        }
       
         air resisitancefriction
        var resist = new vec(-dots[i].dx  RESISTANCE,
            -dots[i].dy  RESISTANCE);
       
         compute new accel, including gravity
        var accel = new vec((spring.X + resist.X)MASS + XGRAVITY,
            (spring.Y + resist.Y) MASS + YGRAVITY);
       
         compute new velocity
        dots[i].dx += (DELTAT  accel.X);
        dots[i].dy += (DELTAT  accel.Y);
       
         stop dead so it doesn't jitter when nearly still
        if (Math.abs(dots[i].dx)  STOPVEL &&
            Math.abs(dots[i].dy)  STOPVEL &&
            Math.abs(accel.X)  STOPACC &&
            Math.abs(accel.Y)  STOPACC) {
            dots[i].dx = 0;
            dots[i].dy = 0;
        }
       
         move to new position
        dots[i].X += dots[i].dx;
        dots[i].Y += dots[i].dy;
       
         get size of window
        var height, width;
        if (isNetscape) {
            height = window.innerHeight + window.pageYOffset;
            width = window.innerWidth + window.pageXOffset;
        } else {   
            height = document.body.clientHeight + document.body.scrollTop;
            width = document.body.clientWidth + document.body.scrollLeft;
        }
       
         bounce off 3 walls (leave ceiling open)
        if (dots[i].Y =  height - DOTSIZE - 1) {
            if (dots[i].dy  0) {
                dots[i].dy = BOUNCE  -dots[i].dy;
            }
            dots[i].Y = height - DOTSIZE - 1;
        }
        if (dots[i].X = width - DOTSIZE) {
            if (dots[i].dx  0) {
                dots[i].dx = BOUNCE  -dots[i].dx;
            }
            dots[i].X = width - DOTSIZE - 1;
        }
        if (dots[i].X  0) {
            if (dots[i].dx  0) {
                dots[i].dx = BOUNCE  -dots[i].dx;
            }
            dots[i].X = 0;
        }
       
         move img to new position
        dots[i].obj.left = dots[i].X;           
        dots[i].obj.top =  dots[i].Y;       
    }
}

end code hiding --
script


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